Circular Platforms!


Devlog time, where I divulge exactly what new features are in the engine.  Well I'm excited to announce we now have circular moving tile based platforms!  I've literally never seen "tile based" moving platforms, let alone circular ones, before in any Gamemaker game.

I've made a new video demonstrating the new features, but here are some of the them :

  • Circular platforms : Multiple configurations are possible, allowing for full circle, half, quarter, or any custom angles. Also includes slowdown and wait on start and end. Pivot and support structure is also drawn.
  • Enemy attacks : Enemy now can attack player. Full swing and wave attack pattern included.
  • Gem Collection : Enemies drop gems, which animate in the air before flying to the player for collection. This is then shown in the GUI.
  • Very fast platform movement : Room 2 demonstrates new code changes to the vertical platforms allowing the player to move on even faster platforms.
  • Wait options for platforms : Can be set to pause the platform at start/end points
  • Better damage system : Now shows damage numbers and enemy hp bars
  • Rain system : Random showers can occur, including lightning and sound.
  • Bounce pads : Hay bales serve as bounce pads
  • Many small bug fixes

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