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Tile Based Moving Platform Engine for Gamemaker

Tile Based Moving Platform Engine for Gamemaker

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Devlog

  • Maximum Mask Size Increased
    July 03, 2024 by Slyddar#masks, #gamemaker, #tile size, #moving platform
    Minimum mask size has been increased I've added code to all the relevant collision functions to now do tile checks on the middle of the mask as well as the corners, which means you can now have masks... Continue reading
  • Enemy <> Player collision updated
    May 07, 2024 by Slyddar
    There was an option to allow collisions between the player and an enemy, where the player will take damage. I've disabled it by default, as getting damaged each time you touch an enemy makes the game... Continue reading
  • Bbox Update
    May 27, 2022 by Slyddar
    New Update - 1.0.30 Some minor changes added to cater for the bbox values Yoyo Games have introduced in version 2022.x. BBox values are now reals instead of integers, so this affects how the engine ca... Continue reading
  • Circular Platforms!
    October 15, 2020 by Slyddar
    1
    Devlog time, where I divulge exactly what new features are in the engine. Well I'm excited to announce we now have circular moving tile based platforms! I've literally never seen "tile based" moving... Continue reading
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